Vicon Evoke

Tuesday 12 September, 2023

The automated software offers the best tracking with super low latency. The characters are solved directly in the game engine from the tracked LED clusters. Evoke continuously repairs (auot-heal) the camera calibration with the received cluster data.

Read more

Vicon ViperX

Tuesday 12 September, 2023

ViperX is the most powerful motion tracking camera for the VR industry. Designed for tracking active marker technology, the Viper has the flexibility to cover any space perfectly, allowing endless creativity for your LBVR.

Read more

FLIR BlackflyS

Tuesday 12 September, 2023

Flir is the new high-resolution, fully synchronised video camera. The reference video camera enables 100% synchronous video image overlay with the 3D marker data. Flir cameras are compatible with the latest Vicon cameras and can be calibrated quickly and easily with the Active-Wand. How about 2.8MP at 130Hz?

Read more

Vicon Valkyrie

Monday 11 September, 2023

Valkyrie cameras are the first choice for outdoor shots, large recording volumes and particularly fast movements. The choice ranges from 8 MP to 16 MP and 26 MP cameras. The recording rates are up to 2000 Hz. Powerful processing algorithms and electronics, along with industry-leading tracking and data fidelity, illustrate VICON’s another big step forward.

Read more

Vicon Nexus

Monday 11 September, 2023

Vicon Nexus has been designed for the requirements and workflow of Life Science users. Data recording and processing can be fully customized to fit your requirements (for example by including your own marker sets and biomechanical models), and then automated so that routine tasks require only a mouse click. Data is hierarchically organized in the […]

Read more

Vicon Shōgun

Monday 11 September, 2023

Shōgun has been designed for the requirements and workflow of VFX/Entertainment users. The focus is to save time, and this is achieved by doing as much in real time as possible. To this end, Shogun introduces unique features such as real time actor calibration, automatic recovery of bumped cameras and unbreakable solving – the latter […]

Read more